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Herald, The Spirit of Adoration

This heavenly warrior appears to be a work of art come to life. She grips a fearsome glaive that trails brilliant colors.

The Spirit of Adoration CR 15

Source Inner Sea Gods pg. 308
XP 51,200
NG Large outsider (extraplanar, good, herald, shapechanger)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +31
Aura charming (30 ft., DC 24, 1 day)

Defense

AC 30, touch 20, flat-footed 25 (+6 deflection, +4 Dex, +1 dodge, +10 natural, –1 size)
hp 184 (16d10+96); fast healing 5
Fort +17, Ref +20, Will +24
DR 10/evil; Immune fire, sonic; Resist acid 30, electricity 30; SR 26

Offense

Speed 40 ft., fly 60 ft. (good)
Melee +2 dancing glaive +22/+17/+12/+7 (2d8+8/×3)
Ranged stunning ray +19 (1d8 plus stun)
Space 10 ft., Reach 10 ft.
Special Attacks bardic magic, bardic performance 40 rounds/day (swift action; countersong, distraction, fascinate, inspire courage +4)
Spell-Like Abilities (CL 16th; concentration +22)
At will—calm emotions (DC 18), good hope, cure moderate wounds, teleport (self plus 50 lbs. only)

Statistics

Str 18, Dex 19, Con 22, Int 19, Wis 22, Cha 23
Base Atk +16; CMB +21 (+23 sunder); CMD 42 (44 vs. sunder)
Feats Blind-Fight, Dodge, Improved Iron Will, Improved SunderB, Iron WillB, Mobility, Skill Focus (Perception), Step Up, Weapon Focus (glaive), Wind Stance
Skills Acrobatics +12, Bluff +17, Diplomacy +17, Disguise +14, Fly +17, Handle Animal +14, Heal +14, Intimidate +17, Knowledge (religion) +12, Perception +31, Perform (dance) +22, Sense Motive +25, Spellcraft +20, Stealth +19, Use Magic Device +14
Languages Auran, Celestial, Common, Ignan, Shadowtongue
SQ inspiration, unearthly grace, change shape (Small or Medium humanoid; alter self)

Ecology

Environment any (Nirvana)
Organization solitary
Treasure triple (+2 dancing glaive)

Special Abilities

Bardic Magic (Su) Each day, the Spirit can cast any three bard spells of any level and in any combination (caster level 16th).

Inspiration (Su) The Spirit of Adoration can inspire an intelligent creature by giving it a token of her favor. As long as the creature carries her token, it gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. An inspired bard adds the spirit’s Charisma bonus (+6) to his number of bardic performance rounds per day. The spirit retains a link to her token and its carrier as if she had cast the spell status on the carrier. The spirit can end this effect at any time as a free action. The spirit may inspire a number of creatures at a time equal to her Charisma bonus.

Stunning Ray (Su) This ray of brilliant energy has a range of 180 feet. The target takes 1d8 points of damage and is stunned for 1d6 rounds (Will DC 24 reduces this to dazzled). The save DC is Charisma-based.

Unearthly Grace (Su) The spirit adds her Charisma modifier as a racial bonus on all her saving throws, as well as a deflection bonus to her Armor Class.

Description

The Spirit of Adoration is a personification of resolute love, whose power lifts the heaviest heart and overcomes all obstacles. Her true form is that of a 10-foot-tall, angel-winged woman dressed in flowing clothes and bearing a shining steel glaive.

Creatures in "Herald" Category

NameCR
Arcanotheign15
Basileus15
End's Voice15
Gravedragger15
Great Elder Iuu15
Hand of the Inheritor15
Latten Mechanism15
Lawgiver15
Mother’s Maw15
Mother's Maw15
Night Monarch15
Personification of Fury15
Steward of the Skein15
Sunlord Thalachos15
Tarrasque25
Thais15
The First Blade15
The Grand Defender15
The Grim White Stag15
The Menotherian15
The Old Man15
The Prince in Chains15
The Spirit of Adoration15
The Stabbing Beast15
Yethazmari15

Herald

Source Inner Sea Gods pg. 274
Heralds are a special class of unique, godly servants. With few exceptions, each of Golarion’s deities has its own herald, a favored minion that serves as a messenger and emissary throughout the planes. Creatures of myth, the heralds’ interventions on the Material Plane mark lives and are events of legend.

Heralds are unique outsiders of approximately CR 15 with 18 or fewer Hit Dice, making them available for summons via greater planar ally. Only a deity’s worshipers can summon its herald; thus, even the most powerful worshiper of Sarenrae can never summon the herald of Iomedae. In addition, only divine spellcasters can summon heralds, preventing arcane casters and spells like planar binding from effectively calling upon such beings. Even if a character proves powerful enough to call out to a herald, a deity has the final say in whether or not its emissary answers a worshiper’s summons, granting its herald’s service only to followers in the most extreme need or whose acts directly further its will.

Herald Subtype: Heralds are unique representatives of their respective gods and sometimes have a specific outsider subtype such as “devil” or “psychopomp” that grants it additional abilities. A herald has the following traits.
  • Always Armed (Su) Heralds can summon their signature weapon as a standard action. If its herald doesn’t have a signature weapon, it can summon any nonmagical weapon as a standard action (including adamantine, etc.); the weapon disappears if it leaves the herald’s grasp.
  • Emissary (Ex) Heralds can always be summoned by the faithful using greater planar ally or gate, regardless of limitations of that spell, even if it’s not an outsider.